![]() ![]() Not long after, Admiral Tolwyn arrives on the Victory, escorted by several destroyers. Blair and his wing are scrambled to defend Locanda against several flights of these nasty missiles regardless of whether the player succeeds in catching them all, Flint races off with vengeance on her mind, forcing Blair to decide whether to chase after her or not (she returns safely in both cases). Immediately afterward the Victory is rerouted to the Locanda System, where the Kilrathi are deploying a potent pair of new weapons: the KH-19Y "Skipper" cruise missile, which is equipped with a cloaking device, and a truly nasty genetically-engineered bioweapon for use against the Locanda colonies, which, by coincidence, is where "Flint" hails from. Blair is given the chance to "borrow" it for a live combat mission, as well as make Dillon request reassignment to the Victory flight wing. Jace "Flash" Dillon, drops by the Victory with his prototype warcraft, the F-103A Excalibur heavy fighter. That doesn't mean things stay quiet, however. The Victory, a re-commissioned carrier twice as old as Blair, is currently assigned to the Orsini System, nowhere near the front. He makes quick friends, though (if the player chooses to be friendly), most notably with fellow pilot Robin "Flint" Peters and Chief Fighter Technician Rachel Coriolis, with either of whom the player may eventually choose to start a romance. Ralgha nar Hhallas, and Major Todd "Maniac" Marshall but all the other pilots and staff are people Blair has never met. Her captain, William Eisen, has been with her for many years and is proud of his ship. Blair, by orders of Admiral Geoffrey Tolwyn, is transferred as Wing Commander to the TCS Victory, a Ranger-class carrier older than he is. It is the year 2669, and the Terran-Kilrathi War has been going for over thirty years, with no signs of stopping. The scene then cuts to the planet Vespus, where Christopher Blair and Brigadier General James Taggart inspect the downed wreckage of the TCS Concordia. One, however, is left alive: Colonel Jeannette "Angel" Devereaux, due to her status among the Kilrathi as a respected warrior. The opening cutscene, the first FMV cutscene in the Wing Commander series, depicts a saddening scene: Thrakhath nar Kiranka, Crown Prince of the Kilrathi Empire, presiding over the execution of a group of Terran Confederation POWs. The sequel Wing Commander IV: The Price of Freedom was released in 1996. ![]() A collectible card game adaptation was published in the same year by Mag Force 7 Productions, under the helm of noted science-fiction authors Margaret Weis and Don Perrin. Forstchen and Andrew Keith, was published in 1995. Blair's call sign remained customizable until the future Wing Commander title Wing Commander: Prophecy, where he ceased being a player-character and was canonically nicknamed "Maverick".Ī novelization of the game, by William R. As in WC1, some wingmen can be killed permanently in combat. ![]() As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (wingmen) he will take with him. The protagonist of the previous two games was officially assigned a name in WC3, Colonel Christopher Blair (played by Mark Hamill]]). As such movie content consumes a large amount of data storage, the game was packaged on four CD-ROMs instead of floppy disks, another emerging technology at that point. To act in these live action sequences, director Chris Roberts hired a formidable amount of talent, most notably Mark Hamill for the player character the game's budget was the then unheard-of sum of USD $4 million, making it the most expensive game produced at the time. A large number of branching conversations provide the interactive movie aspect, in which the player must choose what response his character will give the choice may affect the other person's attitude towards your character, or even the morale of the entire crew. It pioneered the use of CGI backgrounds and greenscreen work, with all sets added digitally during post-production. The game made the transition from animated cut-scenes to full motion video, one of the first computer games to do so it was frequently marketed as the world's first interactive movie. The new, blockier forms were made necessary by the then-primitive state of polygon graphics, as WC3 was released a few years before the first true 3D video cards and all 3D effects had to be calculated by the CPU. Terran craft were redesigned from "planes in space", while Kilrathi craft were totally redesigned into asymmetrical ships with prongs, barbs and cutting-tool-esque surfaces. WC3 featured an entirely new line of ships and fighters, abandoning the technology of Wing Commander and Wing Commander II: Vengeance of the Kilrathi. ![]()
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